- #Crysis 2 mods back to the futue mod
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- #Crysis 2 mods back to the futue Pc
- #Crysis 2 mods back to the futue download
Keeping to a single tile streamlines performance. The process of 'tiling' the Xbox 360's framebuffer means that the image is divided up into two or more tiles, and any geometry that bisects, say, two tiles needs to be processed twice, sapping performance. "The 1152x720 resolution on 360 simply allows you to maximize eDRAM usage on a deferred lighting engine without having to resort to tiled rendering," says Tiago Sousa. Neither game operates at native 720p, with each version using a different framebuffer implementation based on the strengths and weaknesses of the hardware. Probably the most obvious visual difference between the Xbox 360 and PlayStation 3 versions of Crysis 2 comes down to a difference in basic resolution.
![crysis 2 mods back to the futue crysis 2 mods back to the futue](https://gamingbolt.com/wp-content/uploads/2010/03/Crysis_2_Killzone_2_2-1280x720.jpg)
But again, it all requires main memory we did not have as our levels are fairly large compared to other games and our SPUs were in fact pretty loaded with particles, animations, physics, low-level rendering and culling already." "It is possible to use the SPUs to support deferred shading, run post-process effects and do triangle culling. We are able to run skinning for example on SPUs as well, but we could not afford the additional memory required in the end," Glück explains. We decided not to go too crazy in this direction as it requires render targets and assets to reside in main memory. "The SPUs do indeed allow for easing the workload for the RSX. However, the approach with Crysis 2 is quite different, with RAM limitations being the primary issue. But in the near future the engine will be even more task-orientated to scale on arbitrary core numbers."Īs regular Digital Foundry readers know, a typical approach from Sony first-party developers is to offload graphics processing tasks from the RSX onto the SPUs, effectively running Cell (or at least a percentage of its available resources) almost like a video co-processor.
#Crysis 2 mods back to the futue Pc
The PC gained scalability from that as well, running on quad-core is much more efficient than on a dual-core. "We also implemented special tricks like fibres to run two threads extremely efficiently on a single hardware thread. Therefore we re-factored the computational-intensive parts to run as tasks or as threads capable of spawning many tasks," he explains. "Lots of tasks need to be spawned to run on the SPUs whereas on Xenon you have three cores each with two hardware threads.
#Crysis 2 mods back to the futue mod
Thanks again for the incredible mod i will keeping playing until ether they is a new update or until my computer crashes (which it should not).Glück points out that while the approach for Xbox 360 was very similar to the multi-core implementation on PC, the PS3 required some special effort. Keep up the good work and i will keep checking in to see if more additions will be posted. Like i said if these modes can't be done then i would give it a 10/10. Ether of these addition to the mod would make it even more enjoyable and add more entertainment to allow players to have more playing hours with this mod. Again i am not sure if this can be done either. I also think that (also if possible) you should make this compatible with multiplayer. And if there is no way to add a hover mode to the mod then i will give it a 10/10. Though I am not sure if that is possible, it would be a nice addition to the mod. I give this mod this rating because it still needs the DeLorean hover mode. I am a HUGE Back to the Future buff, and i must say.this is one of the best Back to the Future mods that i have seen so far. Hey, I'm on Crytek's official web page! Crytek used my DeLorean's image as presentation of.
#Crysis 2 mods back to the futue download
Please visit CryDev, MODDB, GameSpot, FileShack, Crysis-HQ, Softpedia or CNET_UK to download the car.
#Crysis 2 mods back to the futue full
For full credits and information please read DeLorean_Readme.rtf inside the package. Modeling, texturing and animations made by me, programming (flow graph) is made by me and CryMod member Thomas Jacobs (Jaco_E). Then you can call it by sending an intertime signal to your DeLorean. DeLorean's speed will decelerate and when it's speed reaches 88MPH, DeLorean will jump in time without you. If you want to see the famous flame marks, turn time circuits on while car's speed faster than 88MPH and get out of the car. When car's speed reaches 88MPH it changes map's time randomly. Just like in movies, the car has ability to make time travel. It is playable in Crysis and Crysis Wars.
![crysis 2 mods back to the futue crysis 2 mods back to the futue](http://4.bp.blogspot.com/-oNAZ1S435kU/UyM9XI008QI/AAAAAAAANnE/N5aiMYSz2Co/s1600/Crysis+2+3.jpg)
Screenshots and videos were taken from CryEngine 2's (Crysis: Warhead) Sandbox 2 editor.
![crysis 2 mods back to the futue crysis 2 mods back to the futue](https://www.thesixthaxis.com/wp-content/uploads/2010/01/c1.jpg)
This is DeLorean time machine from Back to the Future I.